Life After the Jam
Hello everyone, I guess it's time for my first devlog. It's been a long time since GMTK Game Jam has ended, and I've been pretty much inactive here. Doesn't mean I've given up on Lost Signal though.
During the jam, I've got a lot of feedback, and I'm really thankful for that. There were some issues pointed out by the players, and I'm definitely going to address it (in addition to other things I want to improve).
Now, to the updates I've got so far (these are not uploaded yet).
First, I decided to re-do the graphics. I chose to stick with the original art style but make it more polished. I've played Machines & Modules & Motion, a game that had only 3 colors (black, white, orange) in the palette, and I found it really stylish. So, I changed my colors to black, white, green and magenta. In my opinion, the last two make pretty good contrast while staying colorblind-friendly (at least according to a website that simulates different kinds of CVD).
To help bring the player's attention to important parts (e.g. exit tile or conveyors), I kept the walls plain white while using colors on these active tiles. The information-carrying parts are green because that color appears to be brighter for the colorblind.
Lost Signal
A game about trying to escape while you are getting more out of control with each keystroke
Status | Prototype |
Author | RedTeapot |
Genre | Puzzle |
Tags | 2D, Game Maker's Toolkit Jam, Singleplayer |
Languages | English |
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