Your game has a lot of potential. Some advice, the initial clicking to earn points is unnecessary. Start the player off with 100 points, to make scaffolding is easier. People seem to like the duplication bug a lot, create an actual duplicator and fix the duplication bug. A quick way to fix it is to have conveyors take turns picking points. Introduce more blocks, like an input splitter. Also, cap the maximum number for a ball to have, and turn a ball red if it passes it (as a visual queue). Rate limit the multiplier so that it isn’t an easy win for the game. Use a u128 for the score rather than a u64 so scores can get ridiculously large. Don’t square a coin’s value, it makes the game too easy. Add some challenges (like reach X with only X pieces, reach X with only X balls produced, don’t use the multiplier eg) and some sort of leaderboard.
‘Ello gents! I just figured out a way to circumvent the max multiplication limit. We just avoid it, I set up an infinite duplicate + add loop (basically multiply by two). I then made it recursive by routing the output back as input. This is basically exponential, but slower than a direct multiply. Since it’s recursive and always fed, any upper values get truncated and we still harvest the ultra-high numbers infinitely
Add a 2 into this system and this layout will clone the 2 multiple times (clone bug: If a field has a left/right or top/down conveyor, the number will be cloned). One clone can be harvested. Another two clones get used in a multiply node. Each iteration squares your input token, while also creating a clone that you can collect.
Within a short while you bork the game and get such high token numbers that your score stays the same. (Probably max value)
Edit: After some testing I've realized that tokens can become "empty" if they get too big. They will add no points to your score, but the score can still be increased with non-empty tokens.
I really like the game! I found a bug thou, if you put two conveyors in opposit directions, they both move the coin, and it will double the number of coins of that value
← Return to game
Comments
Log in with itch.io to leave a comment.
this looks fun
:)
Your game has a lot of potential. Some advice, the initial clicking to earn points is unnecessary. Start the player off with 100 points, to make scaffolding is easier. People seem to like the duplication bug a lot, create an actual duplicator and fix the duplication bug. A quick way to fix it is to have conveyors take turns picking points. Introduce more blocks, like an input splitter. Also, cap the maximum number for a ball to have, and turn a ball red if it passes it (as a visual queue). Rate limit the multiplier so that it isn’t an easy win for the game. Use a
u128
for the score rather than au64
so scores can get ridiculously large. Don’t square a coin’s value, it makes the game too easy. Add some challenges (like reach X with only X pieces, reach X with only X balls produced, don’t use the multiplier eg) and some sort of leaderboard.u1024 = 1.797e+308
‘Ello gents! I just figured out a way to circumvent the max multiplication limit. We just avoid it, I set up an infinite duplicate + add loop (basically multiply by two). I then made it recursive by routing the output back as input. This is basically exponential, but slower than a direct multiply. Since it’s recursive and always fed, any upper values get truncated and we still harvest the ultra-high numbers infinitely
good for some quick fun but doesn't really have much to do
i am back and bater then ever
ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
i hate math but this game is FUN to make math not happy so i am happy 9999999999999 STARS if i choud rate it
ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
it took me about 30mins to git this much $$$$$$$$$$$
my setup.
Just let a 4 get down, and it becomes blank after multiplied itself for 5 times
The numbers get duplicated if they get grabbed by multiple conveyers
I thought you could just build this forever, but it turns out when a number gets big enough, it doesn't add to the total.
these orbs are like 50359962737049 btw
This was INCREDIBLY done! I love games like this. I see myself coming back to this game over and over.
Game winning layout.
Add a 2 into this system and this layout will clone the 2 multiple times (clone bug: If a field has a left/right or top/down conveyor, the number will be cloned). One clone can be harvested. Another two clones get used in a multiply node. Each iteration squares your input token, while also creating a clone that you can collect.
Within a short while you bork the game and get such high token numbers that your score stays the same. (Probably max value)
Edit: After some testing I've realized that tokens can become "empty" if they get too big. They will add no points to your score, but the score can still be increased with non-empty tokens.
I might have b0rked it :D
Good fun for a short while. Well done. :)
I really like the game! I found a bug thou, if you put two conveyors in opposit directions, they both move the coin, and it will double the number of coins of that value
Love the game. would be nice if you could rotate items tho
Love these style of games. Very well done :D
I broke math :) happy